IR Range Adjustment
As many of you know I have been playing around with different resistors to adjust the range on an IR cannon. I added a 500 ohm trim pot to a DBC and did some testing in the back yard.
With this set up I was able to dial in a range of anywhere between 28 meters and 0 meters. The DBC has a place to use a resistor or a bridge wire. All I did was install the trim pot at that point on the board. However any IR system could have this trim pot soldered in line between the IR LED and the board connection. So this is quite possible to add to a Tamiya system as well. Not sure how many people are interested but you could set up effective ranges on your IR shot.
i.e. if 30 meters is the maximum distance available with this IR technology, then this range would be reserved for 88's. If an actual Sherman 75mm had a kill range of 30% of an 88 then for our IR battles you could calculate this distance 30 metres X 30 % = 9 metres. you can then use this trim pot and dial in the range to 9 metres. A Sherman tank would then have to close to within 9 meters of a German heavy to inflict any damage. If you up gunned to a 76 mm Firefly which had an an effective kill range of 75% of an 88, you could then set you range to be 75% of the 88, which would calculate to 22.5 meters for our IR battles.
I would suggest this is another way to play the game. Have all tanks set for 5 hits, and have the gun range decide the class.
This would also work with the HL battle system. On this system there is no way to differentiate between weight classes, but if you added this trim pot inline with the HL IR LED you could adjust its range as well, and use this to differentiate the weight classes.
With this set up I was able to dial in a range of anywhere between 28 meters and 0 meters. The DBC has a place to use a resistor or a bridge wire. All I did was install the trim pot at that point on the board. However any IR system could have this trim pot soldered in line between the IR LED and the board connection. So this is quite possible to add to a Tamiya system as well. Not sure how many people are interested but you could set up effective ranges on your IR shot.
i.e. if 30 meters is the maximum distance available with this IR technology, then this range would be reserved for 88's. If an actual Sherman 75mm had a kill range of 30% of an 88 then for our IR battles you could calculate this distance 30 metres X 30 % = 9 metres. you can then use this trim pot and dial in the range to 9 metres. A Sherman tank would then have to close to within 9 meters of a German heavy to inflict any damage. If you up gunned to a 76 mm Firefly which had an an effective kill range of 75% of an 88, you could then set you range to be 75% of the 88, which would calculate to 22.5 meters for our IR battles.
I would suggest this is another way to play the game. Have all tanks set for 5 hits, and have the gun range decide the class.
This would also work with the HL battle system. On this system there is no way to differentiate between weight classes, but if you added this trim pot inline with the HL IR LED you could adjust its range as well, and use this to differentiate the weight classes.